Welcome to Imperial Order of The Rose
 
HomeHome  PortalPortal  GalleryGallery  FAQFAQ  RegisterRegister  Log inLog in  Forum  

Share | 
 

 106-110 skills

View previous topic View next topic Go down 
AuthorMessage
Guest
Guest



PostSubject: 106-110 skills   Fri Mar 27 2009, 09:05

This is the original announcement:

Level 106
A) Health of the Ogre (Increases Max Base Hit Points)
B) Stamina of the Bull (Increases Max Base Stamina Pool)
C) Capacity of a Packmule (Increases Max Base Carrying Capacity)

Level 107
A) Speed of the Viper (Increases Base Attack Speed)
B) Wizard's Haste (Reduces Spell Cast Time)
C) Crafter's Precision (Lowers Crafting Failure Rate)

Level 108
A) Giant's Hammer (Increases Melee/Ranged Damage) need for fate of the giants weapon
B) Mana of the Arch Wizard (Spell Stamina Cost Reduced)
C) Resistance of the Diseased Snake (Increases Resistance to Disease and Poison)

Level 109
A) Magic Shield (Increased Resistance to Spells)
B) ManaStorm (Increases Spell Damage)
C) Arch Crafter's Precision (Lowers Crafting Failure Rate, stacks with level 107C)

Level 110
A) Health of the Dragon (Increases Max Base Hit Points, stacks with level 106A)
B) Criminal's Folly (Increases Alignment Gain Recovery)
C) BackPack of the Packmule (Increases Backpack Size to 32 Slots)

Characters will not receive orb (stat) increases past level 105.

With this in mind, you have to look at the bonuses as a whole, not just on a per-level basis. If you take Health of the Ogre and Health of the Dragon together, then you're going to get a pretty substantial boost to your max base hit points overall--something bigger than what someone who didn't take those bonuses will have. However, you're not going to get the big bonus at the lower level. If you did, what would be the point of obtaining the bonus at the higher level?

The same goes with stacking Crafter's Precision with Arch Crafter's Precision. Combined, your fail rate will* be noticeably lesser than those with just one or neither bonus. But you can't expect getting a 0% fail rate for just taking the bonus at 107. Even so, if you were to stack them both, you might have a small, minute chance of failing. But it would be so small that others would have failed a few times where you didn't.
Back to top Go down
 
106-110 skills
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Termies with different special skills
» Skills advice for vangis armor
» Q: Amazon Spear skills
» Armor Skills of MHU
» Is there anyway to reset your skills except from the den of evil quest?

Permissions in this forum:You cannot reply to topics in this forum
Imperial Order of The Rose :: IoTR Forums :: Open Forum-
Jump to: